[MUD-Dev] Retention without Addiction?

Lars Duening lars at bearnip.com
Wed Dec 11 15:47:28 CET 2002


Ted L. Chen wrote:

> Maybe this is all that is needed for most people who play MMOGs
> but lack the self-control to limit their own play time.  Have the
> game system lock out people voluntarily for whatever duration they
> want, or have it limit them to xx hours a day.

A couple of German muds have been using a system like this quite
successfully for some time now.

--
Lars Duening; lars at bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey

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