[MUD-Dev] Retention without Addiction?

Ted L. Chen tedlchen at yahoo.com
Wed Dec 11 15:41:20 CET 2002


In response to my own musings (Ted L. Chen)

> I personally prefer the idea of the 2hr MMOG.  But there's several
> nagging design issues associated with making it so bite-sized:

>   1) Cliff-hangers are useful...

>     1a) crime/problem

> <EdNote: The #2[abc] bits were initially listed as #2[abc] under
> #1.  Suspecting this an unintentional error I moved them under #2
> (where they also made more sense to me)>

Actually, #2[abc] were meant to epsiode number and parts, following the
conflict/resolution/conclusion trinary.  Hence the cliffhanger actually
should have had both #1[abc] and #2[abc] sets.  My bad for not making the a
more clear numbering scheme.


TLC


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