[MUD-Dev] Removing the almighty experience point...

Vincent Archer archer at frmug.org
Tue Sep 21 00:55:25 CEST 2004


According to Corey Cauble:

> There really is no reason to not have the traditional XP system
> left into the game, just balance the reward towards the quest and
> deliver XP enough for the level you wish to provide. This could
> give players additional "kill" XP and provide a comfort zone of a
> system they are familiar with as well.

> IMHO this is what the market needs. Step away from the copycat
> syndrome and deliver something that impresses. This means no "rat
> in cellar" quests thou ;)

That's what World of Warcraft is poised to deliver soonish. There's
already lots of players in the beta who want mob XP "nerfed" (or the
XP to level raised), and quest XP doubled or tripled.

--
	Vincent Archer			Email:	archer at frmug.org

All men are mortal.  Socrates was mortal.  Therefore, all men are Socrates.
							(Woody Allen)
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