[MUD-Dev] [DGN/BIZ] Why player dont play multi user race or is there a market for multiuser race?

ceo ceo at grexengine.com
Fri Jun 11 16:23:46 CEST 2004


stéphane Garin wrote:

> We just finished our new prototype of ASTRONOID, a galactic
> race/shoot persistent game base on a full P2P architecture.  Now
> we look for a publisher, but they all respond something like
> "great game, great engine (at least something like this) but no
> market!  (For such futuristic racing multiplayer game ! The
> problematic Words are : 'Futuristic' if you are not Lucas art (I
> disagree but it is not the purpose of this topic!) and 'Multi
> user' (Here we are !)  Cause, for me, it is amazing!

> I think that if their is a kind of game where multi user may give
> interest, just behind RPG and it's social relation, it is in race,

I think you'll find that the failure of the world's biggest games
publisher to make a success in this genre will simply scare away
many publishers irrespective of logic.

At the same time, if you really have confidence in this, and cannot
find a publisher, try publishing it yourself. Online games are not
like single-player games: you *can* sell them with a very slow start
(tens of units!) and work your way up to serious profitability.

A while ago I posted here an article I wrote that very briefly
touches on the "starting small" aspect, and I would imagine that by
now others have given much more detailed speeches on the same theme:

http://stratics.com/content/articles/mmoguide.php

If you already have anything significant in the way of game and
engine, then I'd strongly suggest working out a business plan to
setup the online game yourselves (although I wouldn't advise you to
actually *do* it until I'd seen the business plan ;). I'd tried and
persuade my bank manager / accountant with the business plan, and if
that worked probably go ahead)

Adam M
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