[MUD-Dev] Re: Online vs Offline (was CoH and others)

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Fri Jul 23 18:19:57 CEST 2004


From: Erik Bethke [mailto:erikbethke at gmail.com]

> This is true, but part of the problem is the game design of many
> of the Korean MMOs.  Many of them such as Mu are little more than
> Diablo with persistent characters, meaning that the gameplay
> experience of the pirate server is pretty much the same as the
> full service.  Thus, just like a packaged good game it is
> vulnerable to piracy.

I have a great idea for solving this and killing two birds with one
stone.  Just hire griefers to go and play on the pirate servers and
ruin everyones game experience on them :D Gets them off your
servers, enfranchises them with a mission and damages the pirate
servers!

Dan
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