[MUD-Dev] DESIGN: Active and Inactive currency

Freeman Freeman
Mon Apr 26 08:46:51 CEST 2004


From: Kirinyaga

> I think Jeff has the solution. Killing mobs grants explorers XP
> and XP grants them levels. Well, selling cookies grants cookie
> makers money and let money grants them levels.  Money is then
> going back to the system and can be reinjected back into the
> mobs. You can even have a fixed total of money circulating the
> world, as a function of the number of characters and their levels.

On the other hand, it's possible this sort of thing would provoke
the crafters to stop using currency for transactions altogether,
except to receive it.

Possibly even without that dynamic.  In this model I think it very
likely the players would start using cookies as currency.
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