[MUD-Dev] ghost mode (was Re: SW:G)

Mike Shaver shaver at off.net
Wed Sep 10 12:09:36 CEST 2003


On Sep 10, Corpheous Andrakin wrote:

> What about attracting explorers through a system LIKE this one?
> How about a skill of exploring that allows you to say, roam
> certain areas without being attacked based on such a skill?

At the risk of returning to the original topic (!), SW:G's "Mask
Scent" ability is along those lines.  Sadly, you improve that skill
by spending points you gain from things other than exploring, but
it's still a start.

Mike
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