[MUD-Dev] ghost mode (was Re: SW:G)

Amanda Walker amanda at alfar.com
Tue Sep 9 22:14:47 CEST 2003


On Tuesday, September 9, 2003, at 07:16  PM, Tess Lowe wrote:

> One might wonder if a game would lose its appeal if I had the
> ability to go anywhere and view everything. In my experience this
> is not the case. The virtual environment simply becomes an
> increasingly comfortable place to hang out, as more freedom of
> movement and security (ie protection against losing earned
> abilities) is acquired.

This is exactly the appeal of There.  No danger, except maybe being
knocked over by a d00d in a dune buggy (and even that can be turned
off with the "force field" option these days).  Fly, surf, drive,
whatever.

Play with the physics model doing barrel rolls on a hoverboard.
Find undocumented areas or new islands.  Hang out in the goth club
or the volcano or the hot tub.  Figure out how to chain emotes into
dancing.

Much too relaxing for many power gamers, I'm sure.


Amanda Walker
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