[MUD-Dev] Is database access a bottleneck?

Chris Holko cholko at mindspring.com
Tue Dec 17 05:55:14 CET 2002


From: "Miroslav Silovic>

> The problem is that a typical MUD does anywhere between 30 and 1
> transactions per player per *SECOND*, and has 100-1000 players per
> CPU (yes, this is insane, but that's how it is). Relational DBs
> just don't do this. Until recently, anything that wasn't
> inflexible, brittle, in-memory cloud of objects pointing at each
> other just wasn't fast enough.

Its isn't the "Relational DB" that is the problem, its the hardware.
Considering the amount of money that MMORPGs cost to develop and the
money they can bring in you would think the industry would move to
minis and get off PC style hardware.  Most minis run circles around
PC style server farms, and are many times more reliable to boot.




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