[MUD-Dev] java clients

Matt Mihaly the_logos at achaea.com
Fri Aug 2 17:36:42 CEST 2002


On Fri, 2 Aug 2002, Brandon J. Van Every wrote:
> Colin Coghill wrote:
 
>> Mac users, Linux users, people with old slow computers, people
>> using PDA's, people who are worried about security, and so on.
>> Plus new people are unlikely to go to all the effort of
>> downloading and installing a new piece of software just to *try*
>> a new MUD - given that most MUDs suck.
 
> If you're a big commercial project, you can write your client with
> anything you want.  Whether people use it will depend on whether
> your game is any good, your marketing campaign is any good, same
> as with any other game title.

> If you're not, then under what delusion of grandeur are you
> laboring that you're going to reach a lot of people anyways?  Who
> is your MUD really for?  That's a question people can roundtable
> on.

Whether you're going to reach a lot of people is not the point. The
point is that you want to convert as many people who try to check
you out as possible. Mandatory lengthy downloads were not an option
for us, as our business model is built on very low barrier to entry.

 
--matt


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