Korea, was [MUD-Dev] [News] NCSoft + Richard Garriott

SavantKnowsAll at cs.com SavantKnowsAll at cs.com
Tue May 29 23:52:13 CEST 2001


In a message dated 5/29/01 4:05:18 PM Pacific Daylight Time, Dave at Nexon.com 
writes:

> I'm not stating or implying that Americans are generally meaner than
> Koreans.  Only that Koreans, all things being equal, will play a
> strategy that may resemble Tit-for-Tat more often than an American
> will.  Continuing on this unfounded speculation, I guess this is
> because Korean history is long and homogenous.  Therefore it matches
> the reiterated Prisoner's Dilemma; whereas, US history is short and
> heterogeneous.  Therefore US matches the one-time or low expectancy
> of reiterating of the Prisoner's Dilemma.[4]
  
>  I haven't performed the experiment, so this is conjecture from
>  real-life cooperation with Americans and Koreans.  However, if I
>  gained the free time I could.

I absolutely agree with this statement.

Our first licensed product, Last Kingdom, one day saw a huge influx of
Korean players.  Whether their servers were down, or they found out we
were 10 dollars cheaper here in the states -- they suddenly started
flooding our servers for a good week.

The odd phemona was, when they were banned for frivolously PK'ing and
cussing, they wrote VERY polite and kind letters genuinely curious as
to why they were removed from the game.  This is in far contrast to
how a US player reacts to being banned.

The simple conclusion I've come to, is that Koreans play games to
simply - play games.  So your Tit-for-Tat analogy is, from what I have
seen, right on the mark.  They enjoy playing games and bending the
rules.  To them, it's normal.  The US playerbase is an entirely
different beast in every way, shape, or form.

Daniel
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list