[MUD-Dev] Innovation restrictions (was: Information sharing)

Corey Crawford myrddin at seventh.net
Thu May 10 23:56:12 CEST 2001


----- Original Message -----
From: "Ola Fosheim Grøstad" <olag at ifi.uio.no>

> Anyways, although I am a visual guy, I've for a long time been
> playing with the idea of making a world with just text and sound.
> The impact of sound should really not be dismissed, and I think you
> dismissed it a little bit too easily.  A well made text world with a
> flexible audio engine (mpeg4's SAOL or preferably better) could be
> awesome...

VR1's MUD uses Text+Sound and a graphical text client that actually
was pretty spiffy; the game is called Crossroads.

I beta tested it for awhile, way back when it was slated to run on
AOL, and the sound aspect of it was actually pretty darn cool. It was
used more for ambient noise (patrons chatting in the background while
in a bar, for example) and not as much for actions (such as opening
doors). I thought it added a lot to the atmosphere, especially since
it wasn't intrusive.

So, my advice, don't make a game that has the same sound for opening a
door that you have to hear 100's of times, make it atmospheric and
make sure it blends well when the sound bite loops.

:)

---
Corey Crawford | myrddin at seventh.net | www.seventh.net



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