[MUD-Dev] Re: licenses for RPGs (fwd)

shren shren at io.com
Wed Mar 21 12:05:55 CET 2001


On Tue, 20 Mar 2001, Frank Crowell wrote:

> I think this still leaves one big question unresolved -- what game
> engine/mechanics can muds use that is a) open and b) usable for
> muds?  Since I don't play on UO, I can't really comment about their
> mechanics, but it seems that Everquest has a decent basis so maybe
> something is that modeled along the lines of EQ.  Or is it practical
> to take something like D20 and then develop a mud version of that?

Well, don't forget, of course, that you can use much more complicated
systems outside of the player's view.  You can make systems that are
much more complicated than one would ever use for tabletop if it helps
reach your design goals.

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