[MUD-Dev] PvP Systems

Koster Koster
Thu Feb 22 07:55:46 CET 2001


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> msew
> Sent: Wednesday, February 21, 2001 1:43 AM
> To: mud-dev at kanga.nu; mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] PvP Systems
> 
> 
> At 00:11 02/02/2001 -0800, John Buehler wrote:
> 
> > The whole bounty system has the potential of producing a 'farming'
> > effect.  I commit a crime, you kill me, get the bounty, we split the
> > proceeds.  Repeat.
> 
> bounties can only come from players.
> 
> if Uber Player kills newbie then only the userbase can rally round the
> newbie and put up a reward for the killer.
> 
> this provides a nice system of various parts of the world being lawful
> or chaotic based on the user's putting up rewards or not

How does this prevent the exploit that John cited?

Bubba kills Buffy. Buffy places bounty on Bubba.
Bubba gets his buddy Boffo to kill him, they split the bounty.

-Raph
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