Hidden identities. (was [MUD-Dev] (no subject))

Jon A. Lambert jlsysinc at ix.netcom.com
Fri Jun 9 00:25:45 CEST 2000


> J C Lawrence wrote:
> 
> That was actually my first thought.  I had the idea when facing a
> Quake CTF login where the options were Blue, Red, Yellow, or
> Automatic, where "Automatic" assigned you to the "losing" side.
> What I'd really like to see this applied to tho is a political game,
> where its not a question of NPC kills or direct XP gathering, but of
> inter-player manipulation.  

Hmm...base it on holding fixed objectives on a map.  That makes numbers 
of players, experience, or strength irrelevant.   The side holding the 
most objectives is the strongest side whether they were gained through 
might, treachery or cooperation.  

--
--* Jon A. Lambert - TychoMUD        Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--




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