[MUD-Dev] Self-Sufficient Worlds

Schubert Schubert
Fri Apr 28 21:41:23 CEST 2000


> -----Original Message-----
> From: Christopher Allen [mailto:ChristopherA at skotos.net]
 
> However, requirements for a PC economy do not have to include 
> "realistic" so
> I don't think there is anything that prohibits a design of a 
> game that is
> completely PC driven -- it is just very hard.

The first half of this statement more astutely sums up how
I feel about player economies than any way I could think 
of to say it.  =)  Player economies should be player-driven,
intricate, rewarding, community-building and many other 
things, but 'realistic', deceptively, isn't one of them.

damion



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