[MUD-Dev] Re: Selling Godhoods!?!

Paul Schwanz - Enterprise Services Paul.Schwanz at east.sun.com
Tue Apr 25 17:16:51 CEST 2000


Chris said:
> The only real problem
> I can see with the whole arrangement, is the 'deflation' of the godhood
> status in the eyes of mortals.  But this can be avoided with a clear
> statement, that it is not that the god bought the position, merely a fee
> they had to pay to stay one. (Such as the dues to a club one may join).

I think this is a key point.  How you package this idea may be the determining 
factor in whether it succeeds or fails.  Personally, I like Tess' idea.  Call 
these people "investors" in your MUD.  The dividend (and hopefully an additional 
investment) is that they get to play gods.  Additionally, if you could attach 
some kind of nominal monetary dividend to their investment, it might help the 
idea over the hump (as well as giving them a further incentive to stay on to see 
the game succeed).  As someone else suggested, base the dividend on the 
financial success of your game.  I'm not sure about the legalities, but I'd 
definitely market it as, "Own a piece of Achaea...but we are very selective 
concerning our investors and would like to see them also invested in-game as 
gods, etc."  Your players will be smart enough to figure out that they can 
become gods by "investing" in your game, but it still gives you plausible 
deniability if it comes to accusations about pimping gods (which it hopefull 
will not). :-)

(My few years working in HR were not completely wasted.  I did learn a little 
about "Communication Plans.")

--Phinehas

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