OT? [MUD-Dev] The impact of the web on muds

Mike Sellers mike at online-alchemy.com
Mon Jan 26 00:14:57 CET 1998


At 03:24 PM 1/25/98 PST8PDT, Brandon J. Rickman wrote:
>On Wed, 21 Jan 1998 08:29:17, Mike Sellers <mike at online-alchemy.com> wrote:
>>At 10:12 PM 1/20/98 PST8PDT, Brandon J. Rickman wrote:
>>True.  But those people are the capstone of the customer base, and to a
>>large degree drive it.  Those who do not demand the fanciest graphics
>>nevertheless *do* demand what were the fanciest graphics of no more than
>>4-5 years ago.  IOW, the demand is not static for the bulk of the
>>population, and it is the early-adopter/neophiles who drive this demand.  
>
>For the moment.  Andrew Grove (Intel) would have you believe this
>demand will always exist.  I don't, but this is getting off topic.

For the moment!?  That 'moment' has lasted since at least the late 1960s,
and has (in the various guises of Moore's Law) been remarkably consistent
since then.  You may not agree with the way technology (in general,
computers and grahics much more specifically) is affecting our society, but
I think you'd be hard pressed to show that continual increasing and
expanding expectations is some sort of "momentary" fad.  Of course, demand
for better graphics may well level off in the future, but not in the next,
say, 20 years, I think.




--

Mike Sellers   Chief Alchemist -- Online Alchemy   mike at online-alchemy.com

"One of the most difficult tasks men can perform, however much others 
may despise it, is the invention of good games.  And it cannot be done 
by men out of touch with their instinctive values."  - Carl Jung



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