[MUD-Dev] [TECH] Multi - Browser plugin framework

Arnau Josep Rosselló Castelló arossello at atmsa.org
Tue Nov 29 22:53:55 CET 2005


As a followup on the pros and cons of using the browser to deploy
games, I found this cool hack on Slashdot, a game scripted in
javascript using raycasting to generate the frames:

  http://www.wolf5k.com/index.html

It's very rough because of the difficulty in generating graphics,
but add it to the scriptable 2d canvas that's coming in the next
firefox

  http://www.whatwg.org/specs/web-apps/current-work/#multimedia

and maybe a projected opengl context, mix it with some AJAX and
while you're not going to match graphically games implemented in say
c++, you will be able at least to implement a 100% browser game
that's not interface-impaired.
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