[MUD-Dev] DGN: Lords, Vassals, Serfs and the Clergy

benton ultravoices at gmail.com
Tue May 17 20:01:45 CEST 2005


On 5/13/05, Jaycen Rigger <jaycen.rigger at sbcglobal.net> wrote:
> Paul Schwanz <pschwanz at bellsouth.net>  wrote:

>> I think you make some good points, but why be so prescriptive?
>> Perhaps there will not be one "best" governmental system.  Some
>> players may prefer one approach and others may prefer another.

> Because when you leave holes in the system, players will drive
> trucks through them.

Players or organized groups of players can and will have multiple
accounts in your system and will circumvent your checks and balances
approach to clergy v. gentry.
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