[MUD-Dev] Removing the almighty experience point...

Bloo bloo at kriegergames.com
Fri Sep 24 06:33:09 CEST 2004


Ben Hawes wrote:

> The toruble with XP, as has been said, is if you earn it for
> driving and shooting (say), then even people who want to drive
> will go around shooting if that offers better XP. It is variety,
> not simplicity, that we need.

Why not take the experience point question a bit further and ask why
there should be any 'advancement' at all?

Sure, its appropriate for games that are about growing, but too
often it, and the whole idea of experience points and levels, are a
design crutch.  GTA3 doesn't really have any character advancement
at all.  It has money, stuff, and story (and several dozen metrics
like Longest Wheelie, but those are minor IMO).  The only thing that
advances really is the story.

-bloo
(back on the list after a lengthy absence)
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