[MUD-Dev] Removing the almighty experience point...

zgj22 at drexel.edu zgj22 at drexel.edu
Thu Sep 16 14:54:13 CEST 2004


Quoth Devin Smoth on Wednesday, September 15, 2004 11:22 PM:

> Wow, this is revolutionary. I was wondering about the same thing,
> but I have never actually put it into words, even in my own
> head. Was there some way to encourage people to get out of the
> easy arena and make them want to go and complete high quests etc?
> This is a fantastic way to do that.

It does seem to tie in to a few of the other threads running right
now in the list. (Creating a Player Narritive)

> However, implementing will mean a lot of harder work. You would
> have to create a lot of quests or MOBs and this is a lot different
> then just regenerating the same guys that you have already
> killed. Is the end result worth the time spent on writing a whole
> set of quests and/or MOBs for this type of leveling?

It seems to me that this is the kind of feature we could see in
4th-generation (Read: after EQ2 & WoW) games, if a publisher is
willing to risk it. The idea becomes alot more feasible if you have
a dynamic quest system (you, at that point, just have a series of
quests that you automatically give a player to advance in).

At that point, however, it may be in your best interests to move
away from leveling at all, towards more of a skill-based
system. That way, you could remove the grind entirely. If I were
playing a game to level, I would definitely be counting "quests left
till level" instead of "XP left till level". Meanwhile, if you tie
it into ability gain, you could remove that aspect of the grind,
especially if you make quests have "random" lengths (or some other
"random" quality) so that the players think more along the lines of
"I will get it when I get it, boy this quest is cool".

Then again, it may just be me.

Zachary Jensen

"The answer's not in the box, it's in the band."
-- Teddy, Antitrust
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list