[MUD-Dev] Creating a Player Narrative

John MacQueen killer at playnet.com
Mon Sep 13 22:11:02 CEST 2004


Druise wrote:

> Would this help create the sense of "epicness" missing in many of
> these worlds?

To me a true sense of "Epicness" is as much to do with what hangs in
the balance of a battle, as it is on the battle itself. In most of
the fantasy I enjoy it's no less than the direct future of the
world/civilization/galaxy that the battle is to decide.

I haven't seen any worlds in that balance in an MMOG, no worlds
dynamic enough or producer brave enough to allow for it.

John MacQueen
COO, Playnet Inc.
817-358-7580 ext 113
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