[MUD-Dev] Tuplespaces and MUDs

Jim Purbrick Jpurbrick at climaxgroup.com
Mon Sep 6 11:49:22 CEST 2004


J C Lawrence wrote:

> Are tuplespaces interesting for game development?

Absolutly. After working on MASSIVE-3, a distributed scene graph
networked VR platform, we moved to a tuplespace approach for EQUIP
to support more general distributed systems and it worked well for
applications where we had limited mobile devices sharing a virtual
world with full graphical clients.

More details here:

  http://www.crg.cs.nott.ac.uk/~cmg/Equator/
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