[MUD-Dev] wherefor in-game artists?

Richard A. Bartle richard at mud.co.uk
Thu Sep 2 17:10:49 CEST 2004


On 01 September 2004, Paolo Piselli wrote:

> Where, if anywhere, do creative types fall in Bartle's player
> types

It depends why they are creating. It's possible to conceive of
people creating for reasons that fit into any of the player types.

> It strikes me that "creators" are often the antithesis of the
> "killers" in that they are motivated by the desire to add
> something to the game that they think other people will enjoy.

This would still make them killers in the old formalism, but
probably politicians (rather than griefers) in the new. They may be
doing it for social reasons, too; it depends on the virtual world.

Of course, if they're doing it for money, or doing it because they
simply enjoy creation, they may well not fit into any category.  My
player types model is for virtual worlds, not the real world.

		Richard
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