[MUD-Dev] PvP and teamspeak?

Ola Fosheim Grøstad olag at ifi.uio.no
Thu Oct 21 14:03:22 CEST 2004


"Matt Mihaly" <matt at ironrealms.com> writes:

> Huh, you mean the way grindy games do that with their requirements
> to spend massive amounts of free time, which is an out-of-game
> resource available to different people in vastly differing
> amounts?

Why do you equate RPG with timeintensive grinding? Doesn't have to
be.

> What 'scale' are you looking for? 5 million rather than 500
> thousand? 50 million? 500 million?

More than 3% of the people you see in the streets.

--
Ola - http://folk.uio.no/olag/
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