[MUD-Dev] TCP/UDP/IP Offload NIC for gamers?

Byron Ellacott bje at apnic.net
Tue Oct 5 01:46:24 CEST 2004


Harlan Beverly wrote:

> As a side-note: if this TOE were agressively priced enough, would
> not many gamers buy it anyways? (even if the benefit was minor)?
> Another advantage of TOE can be LATENCY (if designed propperly).
> A Latency advantage (even for an at-home Low Ping bastard on a
> DSL), is something worth paying for...  The problem is Low Latency
> for TCP is easy to do with a TOE.  Low Latency for UDP, is very
> dependant on the implementation of the Layer-5 protocol over UDP.

I'm not actually seeing any benefit for me as a gamer.  I'm going to
go out on a limb and say no hardware is going to get more than a
fraction of a millisecond's improvement on latency.  I noticed no
MMO performance difference when I introduced a wireless network and
a wireless <-> wired bridge to my home network, despite a more than
1ms latency increase.

I'm also going to suggest that my CPU is not spending a great many
cycles on networking as it is, and that once again, offloading to
hardware is not going to produce a noticable effect.

What visible gains could a gamer expect to make with specialised
networking hardware?

--
bje
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