[MUD-Dev] Removing the almighty experience point...

Miroslav Silovic miro at puremagic.com
Mon Oct 4 12:28:53 CEST 2004


Matt Mihaly wrote:

> Ok. The question still stands. Where are these MUSHes that are
> quite successful? I grant that 'successful' is a highly relative
> term too. I wouldn't expect them to compare to Everquest. But even
> comparing the text MUSHes to other text games, there are none that
> I can think of that qualify as 'quite successful'. I'd be happy to
> be educated here though.

Well, using the most simplistic method of search (I don't claim any
scientific value to this, of course).  Go to mudconnect.com, select
MOO/MUSH/MUSE/MUCK/MUX as the codebase, and check 100+ players.

Results:

  Elendor
  FurryMUCK
  Shangrila
  Sociopolitical Ramifications
  Tapestries MUCK

Only Elendor seems to be the classical RPG. Shangrila and Tapestries
appear to be adult sexual roleplay MUSHes, and Furry and SP seem to
be Furry-themed freeform RPG/socials.

Adding MUDs with 75+ players, we get

  RedWall
  Tenebrae

Both seem to be RPGs.

Adding 50+:

  Cajun Nights (Woot, I play this one)
  Castle d'Image
  Firan
  Gold Digger 2000

All RPGs.

So, we have 11 games, 7 of which are RPGs (and not socials).

Now let's look for LPMUD, 100+ (as a control case):

  Arkadia
  BatMUD
  Discworld
  Merentha
  The Two Towers
  ZombieMUD

75+:

  AncientAnguish
  Astaria
  Genesis
  Icesus

50+:

  Genocide
  Islands of Myth
  NannyMUD
  Realms of the Dragon
  Red Dragon
  Star Wars MUD

Total: 16 MUDs.

I have to add that these numbers are skewed by the bias in the MUSH
community (quote, MUSHes are *NOT* MUDs, unquote), meaning that
MUSHers stay away from MUD listings sites, as well as from lists
like MUD-Dev ;)

But even so, there are only a bit more LPMUDs than MUSHes among the
high-traffic sites on mudconnect. My interpretation of this is that
MUSHes *are* pretty succesful.

    Miro
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