[MUD-Dev] DESIGN: Online adventure games

Fred Snyder info at castwide.com
Sun May 30 12:15:49 CEST 2004


Mike Rozak wrote:

> I just played it for a bit. I didn't the the HTML refresh would be
> fast enough (especially with my 1000 ms delay due to satelite
> connection and distance), but its speed is actually decent.

I've been happy with its performance so far.  Of course, it hasn't
undergone any serious stress yet...

> You might want to post on rec.arts.int-fiction. I know some people
> have mentioned similar concepts there. TADS (and adventure
> creator) has something called TADS HTML (I think) that might be
> similar; I never looked into it. You could also look into using
> TADS or Inform as a scripting language (in addition to your own
> brew), if you want to have 100's of games available. Inform uses a
> P-code binary format, so it wouldn't be difficult to write a
> P-code machine for your server, since it's all open source.

Good ideas.  Thanks!
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list