[MUD-Dev] What is an RPG?

Amanda Walker amanda at alfar.com
Thu May 6 13:52:02 CEST 2004


On May 5, 2004, at 7:20 PM, Byron Ellacott wrote:
> On Wed, 2004-05-05 at 15:31, Mike Rozak wrote:
>> In a virtual world, levelling has other implications:

>>     => Others? I can't think of any, but I'm sure there are few
>>     more.

> There's the one that (essentially) spawned this thread:

>     => Players at separate levels have difficulty engaging in
>     content together.

Exactly.  And when the game is structured to discourage soloing,
this results in a no-win situation (or all of the social depth and
complexity of a pickup bar--"Ugric shouts, "lvl10 pal LFG 4 quest
mumble" " and so on.

If I can't play with my friends, and I can't play alone, why bother?

Amanda Walker
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