[MUD-Dev] MMORPG Cancellations: The sky is falling?

Michael Hartman michael at thresholdrpg.com
Fri Jul 16 07:01:05 CEST 2004


Matt Mihaly wrote:

> I think it's also worth pointing out that the massive success that
> is City of Heroes is built on the shallowest of shallow
> designs. Their trick is that they implemented it so well you don't
> care. It's the only graphical mud that's held my attention for
> more than 4 hours.

Unfortunately, that's pretty close to where it ends too.

Of the 20 or so "friends" we played enough with to add to our
friends list in the first month, 1 is still playing after the trial
period.

Shallow design like CoH can work in the short run. We'll see how
well it works in the long run.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list