[MUD-Dev] PVP and perma-death

Matt Mihaly matt at ironrealms.com
Tue Aug 24 23:33:11 CEST 2004


Michael Sellers wrote:
> HRose wrote:

> I agree that the prevalence of griefing behaviors are a sign of
> social pathology, and that this comes from inadequate social
> design (I don't just mean chat or guilds or buddy lists either).
> But I think you're overstating the case considerably to say that
> any game with griefing has a bad design and that good games don't
> have to deal with griefing.

Quite. The only game someone can't grief you in is a single-player
game.

--matt
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