[MUD-Dev] PVP and perma-death

HRose hrose at tiscali.it
Tue Aug 24 01:51:06 CEST 2004


Ola wrote:

> Have PvP, but make the game perma-death only for the top 25% of
> aggressors. Or if all else fails, for all aggressors. Or make stat
> loss follow your "aggression-level".

Perma-death to deal with griefers? Not a good idea.

You seem to design something tailored for a specific behaviour you
observe in a game. Like players griefing in PvP. As if observing
"boxed" players. But the truth is that the box didn't exist before
the game itself. Their attidude is simply their reaction to the
design itself.

What I mean is that the design defines the behaviour and it's silly
to design after a behaviour. The behaviour is consequent to the
design, not causing the design. My rule is that if griefing happens
in a game it means that the design of that game is bad. As simple as
that. This is why a well designed game simply doesn't have to deal
with griefers and doesn't need to create specific rules for them. In
particular about the PvP I think the aim is to design it to be
fun. Pushing actively the players toward it and not away from it.

About the perma-death I simply think that is possible only if the
entire game is designed after it. No way to apply it on top of
another game/structure.

-HRose / Abalieno
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