[MUD-Dev] PVP and perma-death

Ola Fosheim Grøstad olag at ifi.uio.no
Fri Aug 20 17:24:06 CEST 2004


Artur Biesiadowski <abies at adres.pl> writes:

> I think you have just answered yourself. If penalties for PK will
> be too heavy, griefers will find other ways for harrasing players.

I am not suggesting that that "griefers" lack imagination. I am
suggesting that you can have balanced PK and perma-death. Yes, it
might cut into som retention, but that loss could be considered as
"cleansing" rather than "loss". That's the hypothesis.

--
Ola - http://folk.uio.no/olag/
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