[MUD-Dev] Re: MMO Communities

Matt Mihaly matt at ironrealms.com
Wed Aug 11 06:39:48 CEST 2004


Mike Rozak wrote:

> I'll go a step further: Virtual Worlds are not typical games in a
> business sense. They are not only an annuity (producing stable
> revenues over a long period of time), but they're a platform (A
> game upon which other games can be built). As a result they are
> strategically valuable.

Oh, definitely, though consider that many typical top-tier
non-virtual-world games are also platforms for other
games. Half-life, Quake, Unreal, etc.

--matt
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