[MUD-Dev] DESIGN: Active and Inactive currency

Freeman Freeman
Fri Apr 23 16:31:01 CEST 2004


From: John Buehler

> Well, how about vanity purchases?  Or just purely fun stuff?  That
> will cause players to spend their cash.

> But, you immediately say, players will incorporate the cost of
> those things into their prices.  I disagree with that becuase
> these are truly discretionary purchases.

I agree with you.

> All this is true, except for the implication that there isn't a
> way to solve the pooling problem.  It is discretionary
> expenditures that make the difference.  Players need to have
> things that they can buy, organizations that they can give to,
> support and so on, that will inspire them to spend their ready
> cash.  If they are too flamboyant with their spending, competition
> will kill them because they can't just arbitrarily raise their
> prices.

I agree with this in principle, but I've never seen anyone do it.

Then too, there are some players who are like dragons: They prefer
the hoard of gold over anything the gold can possibly buy.
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