[MUD-Dev] [News] Virtual goods--Oh, the controversy!

Paolo Piselli ppiselli at yahoo.com
Mon Apr 12 20:53:22 CEST 2004


--- Paul Schwanz <pschwanz at comcast.net> wrote:

> It is also most likely the group, 'People who have copious amounts
> of free time to with which to "purchase" their cumulative
> characters.'

Of the two players - one of whom has 'purchased' their character
with money, one of whom has 'purchased' their character with logged
time - which player is more valuable to the game (and thus your
bottom line) in the long run?  Which player has a greater perception
of investment in their character?  Which player has contributed more
to in-game social networks?  Which player is more likely to be
respected by other players?  Which player will remain a loyal
customer?

IMO, a player who has 'purchased' their character with logged time
is more likely to contribute to the long-term health of the game in
many ways.  OTOH, it is concievable that a player who has
'purchased' their character with money is more likely to grief play,
demoralize players who cannot afford to buy power, and otherwise
negatively impact the long-term health of
the game.

-Paolo
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