[MUD-Dev] Expected value and standard deviation.

Matt Mihaly the_logos at ironrealms.com
Wed Sep 10 01:27:54 CEST 2003


On Tue, 9 Sep 2003, Michael Chui wrote:

> Instead of making a Great Evil, where it's all the players vs. the
> world/evil empire, you need to let the players BE the Great Evil.
> Freely.

> So it's really still player vs. player, but more accurately:
> player(s) vs. player(s) activities.

All of our games are heavily focused on group vs. group activities
so obviously I'm partial to them. However, while they have a lot of
benefits, don't kid yourself into thinking that group vs. group is a
magic feature that will solve all your problems.

--matt
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