[MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 5

Crosbie Fitch crosbie at cyberspaceengineers.org
Tue Sep 9 20:50:45 CEST 2003


From: Ghilardi Filippo
> From: Jessica Mulligan

>> Counting the concurrent players can give you an idea of the
>> popularity, regardless of the breakdown of home versus PC baang
>> seats.

> Number of concurrents players are affected by how customer base is
> spread among the world. Not to mention considering social status
> (and cultural in some manner) of those customers.

> Is more popular a game with 15k players peak and a good average
> during all day or another with 30k peak but almost none playing
> outside canonical hours (19-24 on working days) ?

> Probably even counting how many hours get played in a day can't be
> used if we consider macroers and unattended players.

I think you also need to know the number per shard as well as total
concurrent. Otherwise, we might as well include games like
Counter-Strike.

Perhaps an expression like this: 100:10,000@$10/m

Which means the latest statistic for the game is an average 100
concurrently operational shards each having an average of 10,000
players, each paying on average $10 per month (or other period,
e.g. y or q). Where measurements are made each day at the time of
maximum total concurrent users. Very little can be extrapolated from
the three figures, e.g. you can't obtain a precise revenue total, or
even max concurrent players, but you do get a warm fuzzy feeling
knowing that you have a sophisticated statistic rather than
something apparently simple, but completely misleading.

Counter-Strike would be something like this: 100,000:10@$0.01

Worked example for a period of a week:

  Mon: Peak concurrent 10 players (1 shard, players: 10)
  Tue: Peak concurrent 90 players (2 shards, players: 40,50)
  Wed: Peak concurrent 180 players (3 shards, players: 60,50,70)
  Thu: Peak concurrent 110 players (2 shards, players: 50,60)
  Fri: Peak concurrent 270 players (3 shards, players: 80,90,100)
  Sat: Peak concurrent 2,800 players (7 shards, players:
  100,200,300,400,500,600,700)
  Sun: Peak concurrent 2,100 players (6 shards, players:
  100,200,300,400,500,600)

  Average players per shard each day (at peak concurrent):
    Mon: 10 (10/1)
    Tue: 45 (90/2)
    Wed: 60 (180/3)
    Thu: 55 (110/2)
    Fri: 90 (270/3)
    Sat: 400 (2,800/7)
    Sun: 350 (2,100/6)

  Average shards at daily peak over a week = 3.4 (  (1+2+3+2+3+7+6)/7  )

  Average players per shard at daily peak over a week = 144  (1,010/7)

To keep things simple, we'll assume that each player pays the same
price of $1/week.

  So this would be: 3.4:140@$1/w (to 2 significant digits)

Well, I think it's more impressive than simply the number '2,800'.

:)

YMMV
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list