[MUD-Dev] [DGN]: Ludicrous scheme.

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Tue Sep 9 11:23:33 CEST 2003


Amanda Walker <amanda at alfar.com> writes:

> What's the current thinking about a MUD/MMO world with multiple
> types of client?  3D, 2D isometric, text, telephone,
> etc. *simultaneously*.

MASSIVE had heterogenous clients as a design goal.

--
Ola - http://folk.uio.no/olag/
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