[MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?

Calimerion calimerion at taburasa.com
Fri Sep 5 21:35:04 CEST 2003


Raph Koster wrote:

>   1) The business model throughout Asia is a mix of Western style
>   subscriptions and location-based subscriptions where internet
>   cafes pay for cafe accounts and players play in the cafes. It's
>   hard to equate these cafe accounts to actual subscribers.

Perhaps other figures can or should to be used too, for really being
able to compare MOG's in a sense of "size" or success. Things like
concurrent logged into characters over a timeframe for general user
"community" traffic might provide a better idea and understanding of
the situation, or more company specific "net income". Suppose though
such numbers are hard to come by, but may still serve better as an
answer to the "who is the biggest one" question.

Robert Kern
"Calimerion"
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list