[MUD-Dev] Secondary characters as a mechanic

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Fri Feb 7 10:41:45 CET 2003


From: Caliban Tiresias Darklock [mailto:caliban at darklock.com] 

> Of course, this may not actually *work* in the current gaming
> climate, but we've been operating under the assumption that the
> players will exploit the system no matter what we do, so the
> system should expect to be exploited.  The hard part is going to
> be how we can convince the players that when someone exploits the
> system, this is okay -- we anticipate a certain amount of outrage
> the first time someone joins a corporation, then steals everything
> it owns and starts using those resources to kill off all the other
> members. It may not sit well with the playerbase when we confirm
> that we are aware of this, that it is not a bug, and that this
> sort of behavior is not only expected but actively
> encouraged. Some of them will probably start forming lynch mobs.

If it takes more effort to build a corporation than it does to grief
it into nothingness, I can't see it working. Whilst I like worlds
where there is the flexibility to be an arse, if the victims can't
exact meaningful revenge I suspect they will move on.

Dan

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