[MUD-Dev] Trusting the client, encrypting data

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Thu Dec 18 11:52:28 CET 2003


Sean Middleditch <elanthis at awesomeplay.com> writes:

> It isn't necessary to break any keys.  The key and decryption
> method are sitting right on the user's hard-disk, in the game
> binary.  And all the data is stored unencrypted somewhere (be it
> on disk or in memory) since it has to actually be used.

No, the user does not have access to the key when he receives the
encrypted data. That's the point.

--
Ola - http://folk.uio.no/olag/
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