[MUD-Dev] Research in the Gaming Industry

Matthew S. Ayres msa at fast.net
Wed Aug 20 13:50:23 CEST 2003


From: "Richard A. Bartle" <richard at mud.co.uk>
> On 9th August 2003, Kerry Fraser-Robinson wrote:

>> We're building a MMORPG that is as historically authentic as we
>> can possibly make it.

> Well, actually you're making one that is as historically authentic
> as you can possibly make it without annoying prospective
> players. In historical terms, for example, soldiers who are killed
> in battle tend to stay dead.

Wouldn't that also mean that battle which were won or lost would
tend to stay won or lost.  Many players would not play Germany in a
WWII game if they new they would have to lose in the end...
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