[MUD-Dev] D&D vs. MMORPG "complexity"

Chris Holko cholko at mindspring.com
Wed Apr 9 08:02:39 CEST 2003


From: "Vincent Archer" <archer at frmug.org>

> This is also the point where all computer implementations have to
> depart somewhat from AD&D "purity". The main problem of the AD&D
> is that it's turn-based. The whole structure of segments and
> combat turns is a real problem, specially if you move away from
> the now classic Bioware system and go all the way into a complete
> immersive 3D world MMORPG.

Look to Star Fleet Command which adapted the turned based Star Fleet
Battles into real time.  Many games actually do this as is, roughly
described as "cool-down" timers on skills.


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