[MUD-Dev] Myst Online article at ferrago.co.uk

Marc Bowden ryumo at merit.edu
Tue Oct 22 11:07:21 CEST 2002


--On Monday, October 21, 2002 5:32 PM -0500 shren <shren at io.com> 
wrote:

> A momentary thought - I wonder if you can prevent the rate of mass
> publication of game secrets by not giving anything a name.  Don't
> name places, don't name items, don't give out coordinates to
> players.  Common names for things are critical for communication.

Clever, but won't work in the field. Players will create common
names for things themselves. Often, to our chagrin, they'll create
and stubbornly apply their own names for things even for things that
already have a name.

--
Marc Bowden - Soulsinger         Dreamshadow:The Legacy of the Three
  ryumo at merit.edu                                   209.48.36.2 3333

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list