[MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)

shren shren at io.com
Mon Jun 17 09:15:09 CEST 2002


On Fri, 14 Jun 2002, John Robert Arras wrote:
> On Wed, Jun 13 2002  "Talanithus HTML" <talanithus at mindspring.com> wrote
 
>>> I can't imagine people letting other people transfer characters
>>> from one NWN minigame to another without a lot of checking or
>>> knowing the person behind the character. I can't imagine Bioware
>>> letting people play characters in their own little modules and
>>> then play them in some central game.
 
>> Actually, NWN has a "Vault" for characters to do exactly that.
>> It does impose that that characters cannot gain experience or
>> items beyond a certain maximum range from any world, so
>> character's within the official Vault are enforced to remain
>> within "mortal" limits.
 
> I feel better about that now, too. There are at least some checks
> on cheating between modules. I assume there's more too it, though
> or people could just make 100 cheater worlds and buff
> themselves. I still have fears of another Diablo, but I don't know
> what will happen with NWN yet.

Last I heard, the concept of a central vault is gone.  Each server
can have it's own vault which stores characters.

Some user created worlds may be combat oriented, but the engine's
behavior is to make one combat round 6 seconds of realtime - a bit
slow to be diabloesque.

What's wrong with the diablo series?  Not everybody's bag, but fun
in it's own way.

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