[MUD-Dev] Mudding and impact on academic grades

Damion Schubert damion at ninjaneering.com
Thu Jun 13 12:40:58 CEST 2002


>From Acius
 
>   Your player "needs to rest," because you have been adventuring
>   for more than 2 hours now. For the third hour, he gains
>   experience at half the rate, and heals half as fast. Beyond the
>   third hour, he doesn't gain any experience, and heals at a
>   fourth his normal rate. The downtime needs to be more than a
>   quick login and logoff -- the penalties only disappear after
>   staying away for "long enough for him to sleep" (say, 2 hours at
>   least). Basically the idea is to implement the law of
>   diminishing returns with respect to playing time.

Ultima Online has aggressively tried to address this problem with
their 'power hour' concept (you advance much faster during the first
hour you log on per day than at any other time).  I have long been
an advocate of such plans to 'kick the player off the treadmill',
and have written an article about it, with a harder look at UO's
'power hour' specifically, which is here:

  http://www.gignews.com/schubert1001.htm

This article was written some time ago.  Since then, I have heard
that Ultima Online is preparing to try or has tried something new
that would be an improvement over power hour.

--d
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