[MUD-Dev] Is difficult communication the barrier to community in MMORPGs? (fwd)

John Buehler johnbue at msn.com
Wed Jun 12 17:24:34 CEST 2002


From: "Drew Torrens" <drew.torrens at sympatico.ca>

> No matter how streamlined your game's communication system, it
> still takes a lot more effort to carry on a conversation than it
> does to just say "follow me" or "looking for _____"

> I think if there was some way to streamline meaningful info to
> minimize the effort for the player, people would be more willing
> and able to role play than simply go monster bashing.

> One thing I was thinking earlier is a vaguely spruced up version
> of IRC with a handful of features to make it easy to play a
> pen-and-paper RPG on the net.  Does anyone have any thoughts on
> how to create a MMORPG with efficient conversation between player
> characters?

To me, it's a no-brainer.  Voice.  We went through a discussion of
that recently.  In my opinion, the use of voice communication
technologies as a standard of gameply will dramatically change the
way these games are viewed.

That, or stick the players into a room together so that they can
talk, throw paper wads at each other, and eat cold pizza and warm
soda together.

JB

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