[MUD-Dev] remote 56K editing, especially for lpmud?

Brandon J. Van Every vanevery at 3DProgrammer.com
Wed Jul 31 02:37:38 CEST 2002


I found a project.  I am now a wizard on a lpmud.  I have a
/homedirectory and I can type ls, mv, rm commands from within the
mud.  Editors are available within the mud, but the character echo
is too slow over my 56K modem connection to be usable.  My work is
going to consist mainly of creating foo.c files in /homedirectory.
I need an efficient way to download foo.c to my local computer, edit
it, then upload it again.  Ideally, I'd like a setup that makes the
download-upload step transparent to me.

The mud owners are not willing to give wizards system shell accounts
or system FTP access.  They feel, rightly or wrongly, that they are
more secure if they don't.

Apparently there's some kind of in-mud FTP capability, but it's
currently broken and they say it's too much hassle to do anything
about it.

Has anyone encountered these problems and come up with a solution
for them?  They've cooked some homebrew stuff to deal with it, but
their solution doesn't appear to be robust or industrial strength.
I'm not relishing the prospect of integrating their solution into
some arbitrary editor.  It sounds like at least a day of my time and
I don't like spending my time that way.


Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.


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